# Systems

### Random vs Random

This isn't really a system but a
tracker which you can use for selecting your bets as part of a
system for the even chances. The progression or money
management scheme you use is up to you. As well as showing
marquees for all 3 ECs it also incorporates an RNG which
generates random spins. These random spins are then compared
with the input spins, which in turn result in patterns for
each of the ECs. This effectively results in three more ECs
because you can bet that these patterns will break or
continue.

#### How to Use

The built-in RNG displays its output in terms of the ECs :
R(ed) B(lack) O(dd) E(even) H(igh and L(ow). Thus in the
screenshot above the actual number (which isn't important)
could be any Red, Odd, High number (* ROH*).
When you first start up the software a number will be
generated and displayed in terms of its EC values. eg. in the
screenshot below it's a black, even, high number (

*).*

**BEH**

Next, enter the first spin generated by your online casino by
clicking on the corresponding number in the layout on the
left. Suppose it's #12. When I clicked on #12 I saw this :

The spin is compared with the number generated by the RNG (* BEH*). If it matches the
EC then a '+' is recorded in the column to the right of the
EC, otherwise a '-' is recorded. So in the column to the right
of the R/B marquee a '-' is shown because #12 is a red number
which is different from (

*)lack. Moving to the right, a '+' is shown in the column to the right of the O/E marquee because #12 is even and thus matches (*

**B***)ven. Finally, a '-' is shown in the column to the right of the H/L marquee because #12 is a low number and therefore it does not match (*

**E***)igh.*

**H**See how it works? The actual spin is compared with the
previously generated RNG number and a plus or minus sign
is assigned depending on whether it matches or doesn't match
the corresponding EC. The new RNG number is * BOH*, so if the next spin
was #27 the pattern of plus and minus would be this:

In terms of ECs, the actual spin input is Red, Odd, High,
which results in *mismatch, match, match* (-, +, +). So
a pattern of + and - is formed for each EC as you enter more
spins.

You can now bet on whether a plus or minus will result in the
next spin, for one or more EC. The new RNG number is * REL*, so if you think
the streak of 2 minuses in the R/B +/- column will continue
(ie that there will be another minus), you would bet on black,
because this would be a mismatch with

**in the RNG number and thus result in another '-'.**

*R*Probability says that a randomly generated sequence of
numbers won't entirely match (or mismatch) the numbers coming
from the wheel. While this is true, you shouldn't assume that
the generated +/- pattern will be significantly different from
any EC itself. It won't be, for the simple reason that the
chance of a match or mismatch on any given spin is the same as
the chance of Red, Black or any other EC, so there is no real
advantage in betting on the +/- columns as opposed to the EC
itself.

### The Masianello System

This fun system is designed for the even chance bets on Roulette (for best results, play on a table which offers the "La Partage" rule; you only lose half your stake when the zero hits). You start at the top left-hand side of the grid and bet the color and unit size indicated by the highlighted (yellow) cell. That's all there is to it. The bets (highlighted cell) moves either down or to the right, and eventually one of two things can happen : (1) You reach either the right side or the bottom of the grid, in which case you will have won roughly 20 units. (2) You end up in the bottom-right cell, in which case you have lost 100 units. This only occurs if there is equality in the outcomes; ie you get the same number of reds as blacks. The chance of that occurring is 17.6% and so the probability of winning (making 20 units) is 82.4%.To use the software, just click on relevant numbers in the layout area on the left to input the spins. The software tracks all three even chances, and you can choose which to play by clicking the corresponding checkbox. When a grid is completed (ie you have won 20 units or lost 100), a grid will automatically return to the "home" cell (top left), but you can reset any grid at any time by clicking the relevant

**R**

**eset**button, which also resets that EC bank to zero.

You can use whatever denomination of unit size you want by entering it in the spinners (or clicking the up/down arrow buttons). The denominations range from 0.1 up to 5 in 0.1 increments. The stake is shown in blue to the right of each spinner. So for instance, in the screenshot the stake for R/B is set to 10 cents (0.1) and the highlighted cell in the R/B grid contains 3, so your stake is 3 x 0.1 = 0.3 (or 30 cents). If the

*La Partage*checkbox is checked only half the stake will be subtracted when the zero hits.